Another World Review ★★★★★
No save-anywhere and completely trial-and-error gameplay are usually the kiss-of-death for my game rankings, but in the case of Eric Chahi's 1991 classic, Another World, I'll gladly grant a pass.
Titled Out of this World in the US to avoid confusion with the soap Another World, (itself dubbed "Another Hour" by one of my college roommates) the game was truly other-worldly to my Amiga-bound self, repeatedly viewing the stunning opening cutscene in my darkened room. Most games at the time used stiff-as-a-board bitmap graphics, but Another World employed vector polygons to tell the tale in silky smooth, minimalist animation. I was captivated, and when I learned that Chahi had re-released a refreshed version on April 14, 2006, I had to drop everything and re-enter Another World.
Younger gamers are likely to discover that this title birthed many game design elements mistakenly attributed to much more contemporary titles. The water puzzle in particular comes to my mind as having been repeated in modern first-person shooters.
The title is short by today's standards -- refreshingly so in my opinion. This walkthrough was completed in a weekend, whereas the typical walkthrough takes me several months to complete. Despite its brevity, this title is hard. Often crazy hard. But if you're able to get past the sometimes frustrating number of repeated deaths, you'll find a very memorable game and an important piece of gaming history. The elegant style and clever level design have allowed Another World to stay with me for fifteen years. I hope you are as glad as I am to play this classic all over again.