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| 2. You'll have no new opposition as you leave UNATCO HQ, but JC Denton and Luminon Saman threaten to kill you. |
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| 3. Saman and his Paladins are just outside the door. Engage them or simply cloak and walk past as I do here. |
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| 4. Proceed through the south dock and continue through the door to the Illuminati encampment beyond. The elite troopers will not harm you. |
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| 5. Recharge at this repairbot. |
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| 6. Walk around to the front of the building and walk through the front door. |
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| 7. Talk to Chad Dumier and learn that he has rewarding plans for your cooperation. |
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| 8. Talk with Nicolette DuClare to learn more of the Illuminati's philosophy of natural aristocracy. |
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| 9. The neighboring room holds this unlocked trunk. Inside you'll find a standard biomod canister, a fragmentary round, and four ammo clips. |
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| 10. Return through the south dock and find a mag rail and two energy cells here. |
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| 11. Head toward the statue. Inside this structure you'll find three ammo clips, an EMP grenade and a medkit. A cloak/thermal masking combo will keep you concealed as you climb onto the roof. |
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| 12. Time to ditch pacifist play. This rooftop position affords you some cover as you pummel the ApostleCorp forces below. My preference is the rocket launcher. |
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| 13. Now you must kill Paul and JC Denton. Knocking them unconscious is insufficient to complete your goal. My preference is the rocket launcher's alternate fire, which launches a slow-moving missile that you can guide while in flight. Fire several rounds into each Denton to kill them. |
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| 14. Next, you must destroy the infusion chamber. Again, the rocket launcher's secondary fire works well. |
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| 15. The final cutscene plays. You see a world of economic vitality, controlled by a capable, elite few... |
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| 16. ...and an unseen orbiting entity known as, "Ophelia." |
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| 17. You are left with this quote by Michel Foucault. Game over. |
| Back: ApostleCorp Ending | |