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| 2. Leo doesn't do so well in battle. Here he is being blown up by a Paladin. You can choose to have him fight along side you (if you enjoy babysitting bad AI). My choice is to have him stay put in the bunker. |
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| 3. A cloak/thermal masking combo goes a long way in this mission. Head through the south docks to the Illuminati encampment through the door beyond. |
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| 4. Recharge at this repairbot. |
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| 5. Head underneath the building and bypass this keypad, opening the trap door above. |
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| 6. Time to abandon pacifist play. Knocking the faction leaders unconscious is insufficient to complete your goal. Pop up like a jack-in-the-box and use your rocket launcher's primary fire to send a missile into the adjoining room, barbecuing Chad Dumier to a crisp. |
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| 7. Step inside to make sure Dumier is dead -- he's the Illuminati leader who must die. (Sorry blondie.) Remain cloaked as an elite trooper may have survived. |
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| 8. This locked trunk holds a standard biomod canister, a fragmentary round and four ammo clips. |
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| 9. Recharge at the repairbot then return to the west side of the island. Inside this building near the statue entrance you'll find three ammo clips, an EMP grenade and a medkit. Your cloak/thermal masking combo will conceal you as you climb onto the roof. |
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| 10. A single gray guards the door. Blast it open with your rocket launder's primary fire. |
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| 11. Now you must kill Paul and JC Denton. My preference is the rocket launcher's alternate fire, which launches a slow-moving missile that you can guide while in flight. Fire several rounds into each Denton to kill them. |
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| 12. Next, you must destroy the infusion chamber. Again, the rocket launcher's secondary fire works well. |
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| 13. Luminon Saman expresses his displeasure. He has bigger worries -- he's next on your list. |
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| 14. Reactivate your cloak/thermal masking and avoid/destroy this hunter seeker before heading through the door beyond to the island's east side. |
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| 15. The Templars' encampment is inside this bunker. |
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| 16. Send in your spy drone to find Saman huddled close to his precious Paladins. Knock out the Paladins with your spy drone's EMP blast, causing them to self-destruct, causing Saman to die. |
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| 17. JC has, somehow, revived into a mortal again, and protests that the Omar are destroying the Helios core. You receive a new goal. Kill JC Denton - AGAIN! |
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| 18. Reactivate your cloak/thermal masking and enter the statue so that JC may spawn. |
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| 19. Reclaim your perch atop the nearby roof and once again use your rocket launder's secondary fire to kill JC Denton. |
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| 20. The Omar express their gratitude -- by offering a discount. |
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| 21. The final cutscene plays. Two hundred years of war have left the earth a charred hunk of rock. |
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| 22. And evolved a new glorious humanity, hardened and able to expand into the bleakest corners of the universe. |
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| 23. Lastly, you are left with these words from Montaigne. Game over. |
| Back: Templars Ending | |