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| 2. Step off the elevator and Sarge updates your objectives. Armor is behind the crate on the left. Heal at the station on the right before heading through the door. |
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| 3. Grab the clip behind that orange crate on the right, then descend these stairs. |
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| 4. An Imp and a fat zombie attack from this storage room. You'll get backup from this security bot. Grab the shells from the storage room. |
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| 5. Follow the bot, allowing it to clear out enemies ahead. On a desk in this room is some armor and Paul Raad's PDA which provides some background. |
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| 6. A medkit and two clips are here. |
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| 7. This panel will stop a gas leak and extinguish a fire around the corner. |
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| 8. Continue to follow the bot, helping him out as he battles many Imps. It is possible for the bot to be destroyed. |
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| 9. Explore the area and find another Imp behind these shelves. In this room you'll find a medkit, a clip, an ammo belt and cells. |
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| 10. Most important is this room where you'll have your first chance to get a plasma gun if you missed it in the last level. Also here is a medkit. |
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| 11. Pick up the plasma gun and this maggot spawns behind you. |
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| 12. The bot will lead you through these double doors and then shut down. You hear the distant sounds of a woman crying. A medkit and armor are to the left. |
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| 13. Climb this ladder to the right. |
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| 14. The crying grows louder, and you see a woman in this office. |
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| 15. Enter the office to initiate a cutscene. The woman pleads, "Help me." |
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| 16. Her face becomes hideously deformed. |
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| 17. And then her head and spinal cord rip out and begin attacking you! Jesus F. Kennedy! |
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| 18. Meet your next enemy - the lost soul. Fast but weak, your best bet on these is your machine gun or chaingun at distance, the shotgun up close. |
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| 19. Extend the outside service bridge with this terminal. |
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| 20. Listen to Theresa Chasar's audio log to learn that the code is 972 for nearby storage cabinet 063. Inside are cells, a medkit and a plasma gun. This is the first "non-hidden" plasma gun in case you missed it here or here. |
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| 21. Step outside and battle a flock of lost souls. |
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| 22. Approach the right ledge and the service bridge extends. |
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| 23. Advance farther down the corridor and battle another flock of lost souls. |
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| 24. Follow the catwalk to this unlocked door. Inside you'll find cells, a clip and a medkit. |
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| 25. This Imp is waiting for you in the next room. |
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| 26. Defeat the Imp then vanquish the next flock of lost souls. |
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| 27. More Imps attack, front and rear. Armor and a medkit are on the right. |
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| 28. Lastly, defeat this maggot before descending the lift visible far-right. |
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| 29. Step off the lift and battle more lost souls. You can just spot the cells lower-left. Farther ahead are two medkits. |
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| 30. Two Imps are hiding in this alcove to the right. Bounce them with a grenade and you'll find some armor. |
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| 31. In the next room you'll encounter an Imp and this creature, the Wraith. Wraiths are melee-only but they can be deadly when they get this close. |
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| 32. Grab the medkit and cells, spawning this Imp and two others behind you. Advance to the main room seen beyond. |
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| 33. The computer warns that the reactor has overheated to 900 degrees Celsius. |
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| 34. The catwalk leads to this room on the left. Defeat this solitary Imp before entering. Inside are cells, clips, a plasma gun and a health station. |
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| 35. Activate the console to replace rod 2 and initiate a cutscene. |
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| 36. Swann and Campbell haven't found the card either. They enter this vehicle -- no you don't get to drive it. |
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| 37. More lost souls and this Imp attack as you leave. Retreat to the health station and battle them as they enter the doorway. |
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| 38. Backtrack to the lift, battling an Imp, this maggot and a Wraith along the way. |
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| 39. Ride the lift up then battle more lost souls as you retrace your steps. |
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| 40. Defeat this maggot and another Imp. |
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| 41. The reactor, no longer overheating, is now blue. |
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| 42. Follow the catwalk to the now-open hazard door. Shells and a medkit will be to your left. |
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| 43. This maggot greets you as you move into the room beyond. |
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| 44. Battle two Wraiths, then this Imp guarding a medkit, grenades and an ammo belt. Search the nearby shelves for armor. |
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| 45. Down these stairs this maggot attacks. |
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| 46. You'll find armor around the left corner. Approach and another maggot emerges from a secret compartment. |
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| 47. Break out your plasma gun and take down another maggot/Imp combo. Explore the alcove ahead and find a maggot guarding a medkit and two clips. Climb the stairs. |
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| 48. Two fat zombies await in the next room. Grab the medkit and armor on the left before exiting through the door. |
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| 49. Battle your way past more Imps, Wraiths and lost souls. The plasma storage room ahead is inaccessible for the moment. Search the crawlspace underneath for armor. |
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| 50. Before heading through this door, search the area to the right for a clip and medkit. |
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| 51. This cutscene shows a soldier giving you the communications card. And a Wraith is slithering in for the kill! |
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| 52. Yowza! That's a lotta mouth! |
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| 53. Defeat more Wraiths and find Steve Hammer's PDA here. Listen to his audio log to learn the plasma room storage code - 734. The airlock is here but first we want to backtrack to plasma storage. |
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| 54. Return to plasma storage and enter the code 734. Defeat the zombie inside and grab armor, two medkits, and a boatload of plasma cells. |
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| 55. Now you can leave. Return to the airlock and activate the panel inside to end the level. |
| Back: Alpha Labs Sector 4 | |