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| 2. Don't miss these medkits either. You can climb the scaffolding to reach the top shelf. |
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| 3. Descend the stairs and find more medkits here. Watch the video to learn about the excavation site. |
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| 4. Approach the backpack behind the sarcophagus and the wall breaks apart. The backpack holds a BFG cell, plasma cells and bullets. |
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| 5. Follow the cavern, then this wall opens as you approach. |
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| 6. That's just not right. The wall closes behind you and the floor descends like an elevator. No turning back now. |
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| 7. Follow the twisting cavern. When you see these red stones, turn left. |
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| 8. Time for an easter egg. Press this stone with the id logo. |
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| 9. A wall panel slides open to your left, revealing this secret room. |
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| 10. Grab the id Software PDA from the center of the pentacle. |
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| 11. The PDA holds heartwarming messages from the dev team. |
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| 12. Backtrack to where you turned left a moment ago. This time turn right. |
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| 13. The wall before you crumbles, and a cutscene introduces Doom 3's final boss... |
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| 14. The Cyberdemon. Yikes! |
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| 15. Needless to say he's huge, and you want to keep your distance. |
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| 16. The arena is a large circular area where minions emerge from this center pit. |
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| 17. The Cyberdemon will only fall to the Soul Cube. Remember your Soul Cube is available every five frags and will replenish your health. |
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| 18. Focus on defeating the many Maggots and Imps to recharge your Soul Cube, then unleash it on the Cyberdemon. |
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| 19. Keep backing up, running around the circle of the arena as you fire at the Cyberdemon's minions. |
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| 20. In addition to running backwards, changing weapons and firing at the Wraiths, Imps and the Cyberdemon, you'll have to dodge the Cyberdemon's missiles as seen here. |
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| 21. Scarce supplies can be found, such as this medkit and armor. |
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| 22. More armor can be found here. |
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| 23. This is a tough battle for sure, but the Cyberdemon will eventually succumb to your Soul Cube. |
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| 24. Blood-splattered and beaten, the Cyberdemon falls. |
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| 25. Victory! |
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| 26. The final cutscene plays. The Marines arrive from earth and you are rescued. Swann is dead. But what of Betruger? |
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| 27. He's living as a tongue inside a large flying demon-beast thing. |
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| 28. Is he the beast itself, or just its tongue? Is he happy with this arrangement? It's all a mystery and the boards are abuzz. |
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| 29. Lastly, the end credits. Game over. |
| Back: Caverns Area 2 | |