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| 2. You'll need to maintain a delicate balancing act this time -- maintain enough plasm to keep your ghosts powered, but don't frighten the mortals away before at least two of the trapped spirits' remains are discovered. |
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| 3. Fettered to this chimney is Static, trapped spirit number one. |
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| 4. Static tells you that he needs to be free of the chimney. |
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| 5. Trapped spirit number two, Maxine Factor, is on the house's top floor as indicated. |
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| 6. Maxine can be freed only if a woman is lured into using her cosmetics. |
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| 7. The house's third trapped spirit, Arclight, is found here in the basement. |
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| 8. Arclight explains that he's been bricked up and needs someone to get close enough to possess. |
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| 9. Start by binding Stonewall to the ground and casting 'Tremor' as you see here. A mini-cutscene shows a stone falling out of place. |
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| 10. Now we need to lure the mortals to the area. Arclight's Bonfire should get their attention. |
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| 11. One of the mortals will see the hole in the wall and return upstairs... |
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| 12. ...and promptly phone a repairman! |
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| 13. A handyman arrives and you are alerted of his potential value in revealing the bodies. |
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| 14. The handyman clears more stones from the wall and is possessed by Arclight. Note: I've also seen Arclight immediately possess Greg or Steve Hutz when they discover the hole in the wall. Either way, Arclight is yours. |
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| 15. You've freed the level's first trapped spirit! |
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| 16. The mortals quickly discover the skeleton and phone the police. |
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| 17. A cutscene explains that the police have reported the body. Discovery of a second body will initiate a full investigation and end the level in success. |
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| 18. Bind Boo to Maxine's room and cast him to Rattle Chains. That should get the mortals' attention on the boarded-up door. |
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| 19. The mortals will pull the boards off the door and discover Maxine's body. |
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| 20. When one of the women uses the cosmetics case Maxine will be set free. |
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| 21. To free Static, start by binding Ghastly to the grand piano and cast Bitter Cold. |
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| 22. A mortal will go to the fireplace and light a fire to stay warm. |
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| 23. Smoke pours from this fireplace on the upper level. You can bind Boo and cast Rattle Chains to lure a mortal if the smoke doesn't attract them on its own. |
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| 24. One of the mortals will discover the smoke and call the handyman if he is not already there. |
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| 25. The handyman, complete with characteristic low-riding jeans, cleans the fireplace. |
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| 26. Static's bones loosen from the chimney, setting his spirit free. The third and final trapped spirit is yours! |
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| 27. Now you must lure the police to a second body. You can set up Boo with Rattle Chains near Static's bones... |
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| 28. ...or lure them to Maxine Factor's corpse to end the level. |
| Back: Weird Séance | |