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| 2. This level is very straightforward. You are on the Gravenville military base. Your objective: scare off (or drive mad) every mortal on the base. |
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| 3. There is only one trapped spirit in this level, Wisakejak, found here. |
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| 4. Wisakejak is bound to this totem pole, and will remain so until engulfed by flame. |
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| 5. Guards at the front gate will turn back anyone you scare away. Scare the guards away first. Scarecrow and Buck make a good team for this. |
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| 6. Your ghosts may come under attack from Father William Mulcahy. |
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| 7. Use Black Crow to possess the good father, thus keeping your ghosts safe from him for the moment. |
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| 8. Ever tell yourself late at night, "Try not to be afraid, ghosts can sense fear." Yup. Scan the mortal pack for the most vulnerable souls and pick on them. |
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| 9. You're trying to build plasm, and you get a permanent plasm bump for each mortal you scare off. Remember to keep the guards scared away from the main gate. |
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| 10. Once you have enough plasm, have Wisakejak cast Trojan Gift. |
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| 11. Bind Arclight to the gift box and have him cast Bonfire to engulf Wisakejak's totem pole in flames. |
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| 12. Wisakejak thanks you for setting him free. |
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| 13. For a hefty bump in plasm, bind Arclight to the Tomb of the Unknown Soldier and set him to the highest band your plasm affords. |
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| 14. Wisakejak is easily fettered, and has a most unusual method for casting powers! |
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| 15. One of this level's many campy references, Private Goldie Benjamin, gets a scare in this shot. |
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| 16. Once everyone is scared off but the father, you can safely concentrate your spirits' powers on him. |
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| 17. Once you send the good father packing, the level is yours! |
| Back: Ghostbreakers | |