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| 2. Here is your haunt, the Kappa Lambda sorority house. |
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| 3. Follow the tutorial's instructions. Binding Clatterclaws to the room where the girls are watching TV is a good way to get started. |
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| 4. Watching your victims squirm with fright is a distinctive pleasure of Ghost Master. |
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| 5. The only puzzle in this level is finding and freeing the witch-spirit, Weatherwitch. You'll find her as indicated by the arrow above. |
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| 6. Click on Weatherwitch and she will tell you her tale of woe. The key words in her monologue are 'electric broomstick.' |
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| 7. There is a convenient electrical fetter near the 'broomstick'. Bind Cogjammer to the boom box and set his power band to 'Wild & Crazy.' |
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| 8. Cogjammer's disturbance causes the vacuum to malfunction, freeing Weatherwitch. She is now yours to command - in this and future scenarios. |
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| 9. A good place to bind Weatherwitch is out front. Set her power band to 'Thunderclap' and she'll convince the sorority girls that they aren't even safe outside. |
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| 10. Change your spirits' fetters to keep up the haunting. Make sure a spirit is able to strike at all times. |
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| 11. The red circles around this sorority girl indicates she is feeling terror. The blue indicates her belief in the spirit realm is going up up up! |
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| 12. Some mortals will require increased belief before they can become sufficiently terrorized. |
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| 13. Terrorize all of the girls into fleeing and complete the level. |
| Back: Ghost Master Index | |