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| 2. The Gravenville Hospital plays victim to your haunting prowess this time around. Your task: scare the doctors away. |
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| 3. There are three trapped spirits in this scenario. Here you'll find Daydreamer. |
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| 4. Daydreamer is asleep and doesn't have much to say. |
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| 5. Fettered to a tearful child is this spirit, Harriet. |
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| 6. Harriet reveals that the child is crying because he misses his stolen stuffed rabbit. |
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| 7. On the bottom level you'll find the scenario's third and final trapped spirit, Brigit. |
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| 8. Brigit was left standing at the altar and seeks vengeance on her philandering fiance. |
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| 9. A scan of the bios reveals Dr. Seth Greenwood as the likely candidate. |
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| 10. Dr. Seth can be seen romancing the nurses of Gravenville hospital. |
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| 11. Note that homely Dr. Whinnery is oddly planted in her chair in the same room as Brigit. We can use Dr. Whinnery as bait. |
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| 12. But Dr. Seth isn't going to pay any attention to the homely Dr. Whinnery with all those nurses to romance. You'll have to scare them all away! |
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| 13. As soon as the first mortal is sent fleeing from the hospital, a trio of Ghostbreakers arrive. |
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| 14. Focus on terrorizing the Ghostbreakers. Team up your easily-fettered ghosts and keep moving them as the Ghostbreakers move about. Bench threatened spirits as soon as you can to keep them safe. |
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| 15. The Ghostbreakers are big scaredy cats once you get them running. |
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| 16. Once you chase off all three Ghostbreakers you can resume haunting the hospital's nurses. Just make sure that Dr. Seth and Dr. Whinnery are left intact. |
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| 17. You may also scare Kevin Caulkin, who stole Jimmy Dowd's bunny. Scare Kevin and he'll drop the bunny. |
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| 18. One of the mortals will pick up the bunny and carry it back to Jimmy. |
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| 19. Once Jimmy has his bunny back, Harriet is set free. |
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| 20. To free Daydreamer you need to wake him up. Fetter Moonscream just outside his door and have her cast Cacophony. |
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| 21. Daydreamer awakes and salutes you. |
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| 22. Now you can return to driving off Dr. Whinnery's competition. |
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| 23. If all this has Dr. Seth Greenwood in a fright, have Fingers cast Unearthly Calm to soothe his nerves. Remember, you need him to free Brigit in the basement. |
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| 24. Once all of the nurses are chased off, Dr. Seth will look for Dr. Whinnery's affections. Have Brigit cast Strange Vision so he can see his almost-bride, and set Brigit free! That's the third and final trapped spirit, and also puts Dr. Seth out of commission! |
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| 25. Now you can focus on your objective - scaring off all the doctors! |
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| 26. Don't forget Dr. Whinnery -- she needs to be scared off, too. |
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| 27. Scare away (or drive insane) all of the doctors and complete the level. |
| Back: Facepacks & Broomsticks | |