Snoozy Alarm Clock

Ghost Master Walkthrough - Spooky Hollow

Ghost Master Walkthrough Screenshot 1. Next up is the legend of the headless horseman.

Ghost Master Walkthrough Screenshot 2. His name is Dragoon, and he is one of four trapped spirits in this level.

Ghost Master Walkthrough Screenshot 3. Your objective: reveal the identity of the mortal attempting to master the Dragoon.

Ghost Master Walkthrough Screenshot 4. A hidden spirit, Stormtalon, is hidden in this tree.

Ghost Master Walkthrough Screenshot 5. A third trapped spirit, Scarecrow, is fettered in this field.

Ghost Master Walkthrough Screenshot 6. Click on Scarecrow and he'll tell you that he needs the touch of blood to be set free.

Ghost Master Walkthrough Screenshot 7. Lastly, the fourth trapped spirit, Black Crow, is found inside this shack.

Ghost Master Walkthrough Screenshot 8. Black Crow instructs you to destroy the cabin so he may be set free.

Ghost Master Walkthrough Screenshot 9. Let's start with the hidden spirit, Stormtalon. You need to build a storm. Here, Weatherwitch is casting Rain, Whisperwind is casting Tempest, Aether is casting Gathering Winds, and Raindancer (indicated) is also casting Rain.

Ghost Master Walkthrough Screenshot 10. It may take some time and patience, but eventually the tree will be struck by lightning, setting Stormtalon free.

Ghost Master Walkthrough Screenshot 11. You are notified of nefarious deeds transpiring within the windmill.

Ghost Master Walkthrough Screenshot 12. Inside the Windmill is Earl Walton. Your spirits' wind powers have started the windmill turning, which knocks Earls' ceremonial skull onto the ground.

Ghost Master Walkthrough Screenshot 13. The winds also knock down the shack, freeing Black Crow.

Ghost Master Walkthrough Screenshot 14. Now, to free Scarecrow. Here, Harriet is bound next to Scarecrow and casting Fascinate. Once one of the children is lured into the field, bind Hard Boiled to them.

Ghost Master Walkthrough Screenshot 15. Have Hard Boiled cast Gushing Blood, and the area floods with blood.

Ghost Master Walkthrough Screenshot 16. Once the blood reaches Scarecrow, he is set free.

Ghost Master Walkthrough Screenshot 17. Back to Earl Walton's nefarious deeds. Bind Harriet near this window in the Windmill and cast Fascinate. Once someone comes by to see what Earl is up to, have Black Crow cast Possess.

Ghost Master Walkthrough Screenshot 18. Earl orders Dragoon after the mortal, but Black Crow's possession will prevent the mortal from being frightened away.

Ghost Master Walkthrough Screenshot 19. Instead, the mortal will run indoors and alert the other mortals to Earl's misdeeds.

Ghost Master Walkthrough Screenshot 20. The mortal returns to the Windmill and shouts through the window at Earl.

Ghost Master Walkthrough Screenshot 21. Earl flees the windmill and is given a tongue-lashing.

Ghost Master Walkthrough Screenshot 22. The mortal carries the skull into the woods...

Ghost Master Walkthrough Screenshot 23. ...and returns it to its resting place.

Ghost Master Walkthrough Screenshot 24. The Dragoon is now free! The skull was the skull of the headless horseman!

Ghost Master Walkthrough Screenshot 25. Lastly, you must concentrate on scaring off Earl Walton. Black Crow's Buried Alive finishes him off nicely to complete the level.