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| 2. Jen and Enisi are still with you. |
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| 3. This Disney-like wild ride carries you into the ship. This is the best game opening I've seen since the original Half Life. Very fun. |
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| 4. Keep an eye out for the guy on the right. He sets a bomb to sabotage your fateful trek. |
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| 5. After Jen has finished praying, the bomb explodes and sets you free. |
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| 6. You'll find yourself here, wrench in hand. Continue through the sphincter (sphinc-door) ahead. Eww. |
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| 7. Crouch through here. This area serves as a tutorial. Nicely done. |
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| 8. Introduce your monkey wrench to the appropriately-named fodder on the left. The guy in his undies far-right is beyond help. |
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| 9. Use the panel on the right to open the door. |
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| 10. A helpful accomplice can be seen on the left telling you to follow him. Defeat another fodder on the right then two more as you approach his position. |
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| 11. Something got him shortly after he motioned to you. Continue through the crawlspace. |
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| 12. You feel disoriented as you enter this room. Walk behind the device ahead. |
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| 13. Meet your first portal. Step through to enter a distant room. |
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| 14. Witness some strange sights through this glass corridor. |
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| 15. Before heading right at this "T" junction, go left for a quick scare. |
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| 16. Don't fret -- the hound can't reach you through the glass. The doors on either side are locked, so backtrack past the junction. |
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| 17. Walk over the purple spores to heal yourself. Duck behind the portal on the left and pass through. |
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| 18. Yikes! Ready your wrench for three fodders beyond the door. Use your lighter to light the way. |
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| 19. This is so over-the-top nightmarish that it's hilarious. |
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| 20. Head right to find Jen, apparently on the same path to squishdom. |
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| 21. Pass through another door and witness Enisi's grizzly fate. |
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| 22. Another friend stops the squish-o-matic and opens this portal for you, before warning that the hunters will soon arrive. After the bars slide away, hop through the portal to load the next level. |
| Back: Last Call | |