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| 2. Slip past a mutilated human then Spirit Walk to this console and disable the eye stalks. |
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| 3. Return to your body then retrieve some rifle ammo as you work your way to this corridor. Catch a fleeting glimpse of the Keeper. |
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| 4. The dismembered hand gets you through this next door. |
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| 5. A mysterious weapon is floating in this next room, suspended by beams emanating from neighboring rooms. |
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| 6. One side room has ammunition and health, the other just health. After retrieving the supplies, shoot out the capsule in each room to disrupt the beams. Be careful -- shooting the capsule activates a turret. |
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| 7. Retrieve the freed weapon -- the acid gun is now yours! |
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| 8. Hunter spawn. Splash them with acid then hop through their portal. |
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| 9. Find health spores on the left and acid ammunition behind the console, which can be used to tune in earth radio -- unfortunately there's no Art Bell this time. |
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| 10. Turn around and acidify a pair of hunters through the door behind you. |
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| 11. Freeze ammo is on the right. The console in the center disables the force field to the left. |
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| 12. Hunters and a turret are in the room beyond. Toss crawlers at the hunters and use your Auto Cannon against the turret. |
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| 13. Clean up on health, ammo and spirits then confront your next puzzle. Enter the alcove ahead/left, then spirit walk through the force field on the right. |
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| 14.Use this console and the alcove rotates, bringing your body past the force field. |
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| 15. Plasma is available nearby. |
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| 16. Repeat the tactic once again to get past another force field. (Note that you can send your body on to a third position for some Draw Poker fun.) |
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| 17. Defeat a wave of hunters then heal at the two nearby spores. |
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| 18. Exit through this portal. |
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| 19. Use the console to open a glow portal and check on Jen -- not good. Acid ammunition is in a a locker to the right. |
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| 20. Step through the portal. A turret is to the left, acid ammo is to the right, mutilated humans are all around. |
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| 21. A health station is left of the turret. This portal is farther down the corridor behind the turret and to the left. |
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| 22. Ignore the mutilated humans and head right. |
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| 23. Slip through this crawlspace. |
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| 24. Defeat some robots then Spirit Walk to the force field console across this spirit bridge. Deactivate the force field then return to use the walkway seen on the left. |
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| 25. Zap a hunter then ascend the center walkway. |
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| 26. Cap this turret before squeezing into the crawlspace beyond. |
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| 27. Tommy sounds a bit...concerned after catching a glimpse of something above. |
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| 28. Carefully emerge from the crawlspace; gravity flips and you will take falling damage if you fall. Shoot this gravity switch to your left. |
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| 29. Approach to find acid and rifle ammo. Shoot the gravity switch just visible behind the pipes. |
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| 30. The crawlspace on the left is where you began this dizzying maze. Continue through the crawlspace on the right. |
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| 31. Look up and shoot this next gravity switch. Position yourself so the force field breaks your fall. |
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| 32. Spirit Walk through the force field to use this console, which activates the exit portal. |
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| 33. Shoot the switch on the right, then another behind the portal to reach the exit. |
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| 34. Catch a quick glimpse of the Keeper before it flees. |
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| 35. Fill up on plasma before dropping through the crawlspace in the left corner. |
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| 36. Find some acid ammo before dropping through to this platform. A spore is on the right and Auto Cannon ammo is in the left corner. |
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| 37. Robots attack. This would be easy if you had a shuttle, or even some lightning ammo for your Leech Gun. |
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| 38. Making things more difficult is the way the robots blend in with the background. I recommend the plasma/Leech Gun followed up by the Acid Gun. The Auto Cannon fires too narrow a stream of fire in my opinion. This is one of the toughest fights in the game. |
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| 39. This blue glow portal appears once the robots are defeated. Jump in to complete the level. |
| Back: The Old Tribes | |