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Mission 1: T'iblisi
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| 2. Open this trap door and pass through. |
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| 3. Turn on your night vision to help see through this area. |
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| 4. Up the pipe. |
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| 5. Use the zip line to cross into the burning building. |
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| 6. Grimsdottir walks you through the next area. |
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| 7. You can just make it to the left of the fire, or you can simply jump over the railing - your choice. |
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| 8. Jump up to the pipe and cross the fire below. |
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| 9. Follow Grimsdottir's directions to the contact. Talk to him and he promptly...dies. |
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| 10. Continue through this door. |
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| 11. Activate your night vision to see the next doorway. |
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| 12. Grimsdottir instructs you to shoot out the skylights. The smoke rises through them and out of the room, allowing you to see the exit. |
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| 13. Time your jump through the gap in the railing to avoid the guards below. |
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| 14. Head to the right through this latticework. |
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| 15. Slide open this window, careful to avoid the guards. |
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| 16. Use this computer to get a data stick. |
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| 17. When this guard returns, you can grab him from behind, or just take him out with a head shot. |
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| 18. Rule number 1: hide the bodies. |
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| 19. Slide open this painting and use the computer inside to find Blaustein's black box and complete the objective. You'll also receive a data stick with the access code to the back door: 091772. Ed Forsyth writes that there is a medkit in the bathroom. The bathroom is on the right before you get to the bedroom. |
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| 20. Turn around and enter the code 091772 into the keypad to exit through the back door. |
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| 21. Use this zip line and cross to the rooftop ahead. Crouch before you drop to silence your fall. |
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| 22. Enter through this door. |
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| 23. You can safely drop to the elevator from here. |
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| 24. Open the trap door and enter the elevator. Lambert rescinds the street-level restriction. |
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| 25. Use your lockpick on this door. |
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| 26. This area requires maximum stealth. Head down these stairs about halfway. |
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| 27. Shimmy along the railing, out of site. |
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| 28. Shimmy around the corner then mantle over the railing. |
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| 29. You can hide in the foliage while the patrol is nearby. |
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| 30. This doorway provides adequate cover while the patrol passes. |
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| 31. Another dark doorway. Quietly head up the stairs when the patrol is in this position. Whew! |
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| 32. Sneak into the bushes, dead ahead. |
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| 33. Gurgenidze's dead drop is through this secret passage. A box of ammunition is in the dark corner directly ahead. (Thanks, Elliot!) |
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| 34. Use the computer to get the police station access code - 5929. Note the medical kit on the wall to the right. Another is on the left wall. |
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| 35. You'll hear the nearby gates opening. Backtrack to the bushes and wait for the patrols to pass. |
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| 36. Exit Morevi Square to the right then continue left around this archway. |
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| 37. Relax. You're quite safe here. |
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| 38. Hide in the foliage until the patrols pass, then head through the iron gate ahead. |
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| 39. Climb this pipe and onto the lattice. |
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| 40. Shooting out the lights in this well-lit area doesn't help -- save your ammo. |
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| 41. Use your drop attack on the guard below. |
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| 42. A civilian in the window above spotted you. Grab the body and backtrack through the lattice. There is a dark area at the end where you can hide until the heat is off. |
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| 43. Climb onto the dumpster, then wall jump to the ledge above. |
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| 44. Shimmy left to the opening in the railing, then mantel up to load the next area. |
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| 45. Descend these stairs then enter the code you obtained from the computer - 5929. |
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| 46. You can either shoot out these lights, as in the demo movie, or, better yet, save your ammo. |
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| 47. Enter the room on the left. Hide behind this shelving and either take out the guard or wait for him to leave. Use the computer to read an email. |
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| 48. Using your optic cable on the next room reveals a guard - best to leave him alone. |
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| 49. Interrogate this guy with the very cool Space Invaders T-shirt. Hide the body behind the shelving in the previous room. Return and grab the medical kit from behind the curtain. |
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| 50. Access this computer to learn that the morgue has a security camera. The morgue is through this door (inset). Pass through and shoot out the camera. |
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| 51. Step into this area to trigger a conversation with Lambert. Your objectives are updated. |
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| 52. You'll find the stairs at the end of the hallway. |
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53. Listen to their conversation, "Next window, please," T'iblisi-style. |
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54. Sneak behind the vertical blinds, then past the civilian and out this door on the right. Or you can just kill them both -- you'll find a medkit and a computer in the guard's station. |
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55. You'll find this room at the top of the stairs. If you are quiet, you can knock out each guard and the other will not notice. You'll find computers behind doors 1 & 4. Door 2 has a dead interogee, and door 3 is your destination - the video surveillance room. |
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56. Quietly enter the video surveillance room and knock out the guard. Grab his satchel for a data stick. Use the computer to update your objectives. |
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57. Back down the stairs then sneak out the front door. |
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58. Approach the van to complete the mission. |
| Back: Training | |