|
|
||
|
|
|
| 2. Your Data Hauler docks with the mobile server. Your objectives are updated -- reunite with Alan. |
|
| 3. But first there's a little ICP business to clean up. |
|
| 4. One of the ICPs will drop a Beta Power Block. |
|
| 5. There's also a Finder here. |
|
| 6. Health and infinite energy. |
|
| 7. You'll want to visit this archive bin first to grab Permission 2, which you'll need for the archive bin in the back. The unknown subroutine turns out to be a Gold Peripheral Seal. That's build note 93 above the archive bin, which raises you to v8.8.7. |
|
| 8. This archive bin holds an email and an Alpha Prankster Bit. |
|
| 9. Activate this platform and ascend to the upper level. |
|
| 10. There are plenty of ICPs up here so ready your weapon. |
|
| 11. These ICPs can fly. |
|
| 12. Go up this ramp. |
|
| 13. Build note 94 brings you to v8.8.9. |
|
| 14. There's the health and energy patch routines. We can't get to the build note on the right until the end of the level. |
|
| 15. Head back to the lower level. Tucked away in a corner is this malfunctioning forcefield. Pass through while it's down and enter the Security Protocol Generator Sector. |
|
| 16. There are more ICPs in here. |
|
| 17. Build note 95 advances you to v8.9.1. |
|
| 18. There are many doors here, but there is one that only requires Permission 2. Pass through. |
|
| 19. You have entered the Security System Control Core. Use the health patch routine, there's a DataWraith battle coming up. |
|
| 20. Build note 96 brings you to v8.9.3. Note the additional health patch routine. |
|
| 21. Your objective is at the top of this ramp - engage the override circuit. |
|
| 22. Your objectives are updated. Reduce the system's operating efficiency low enough to take the forcefields offline. |
|
| 23. Here come the DataWraiths. Your disc works well against them. Note this infinite energy patch routine. |
|
| 24. Across from the previous circuit is this one. Engage it and the security system's operating efficiency drops to 65%, taking the energy bridges offline. |
|
| 25. Another wave of DataWraiths attacks. |
|
| 26. Here's a third override circuit. |
|
| 27. Engage it and the security system's operating efficiency is reduced to 50%. |
|
| 28. Here's a fourth overdrive circuit. |
|
| 29. Engage it and the Finders are taken offline. |
|
| 30. Here is a fifth override circuit. (Note that the order in which these are engaged is unimportant.) Engage the circuit and the security system's operating efficiency is reduced to 25%. |
|
| 31. Directly across is the sixth and final circuit. Engage it to drop the security system's operating efficiency to 10% and divert power from the forcefields. |
|
| 32. You now have access to this platform. Activate it and ascend to the upper level. |
|
| 33. Check your six for any DataWraiths in hot pursuit. |
|
| 34. Pass through this door. |
|
| 35. A boatload of DataWraiths are back here. Note the health patch routine and the infinite energy patch routine. |
|
| 36. We're at the build note we saw earlier - number 97. This note graduates you to v9.0.0 - time to upgrade! |
|
| 37. Top off your Weapon Efficiency, but after that it's totally subjective whether to send the points to Transfer Rate or Processor. |
|
| 38. This forcefield is now down, so you can pass through to the area where you started the level. |
|
| 39. The energy bridges are offline. Hop this route across these bins to get to the central catwalk. |
|
| 40. There are ICPs here. One will drop a Power Block Beta and another will drop this Power Block Gold. |
|
| 41. The forcefield is down and you can now reach your objective - the Central Digitizing Core. |
|
| 42. Continue through here, where there are more DataWraiths to battle - and a Code Optimization Ware. |
|
| 43. If you're tempted to upgrade the MegaHurtz to Beta - don't. You'll be getting a freebie soon in an upcoming level. Here I upgrade the Drunken Dims to Gold, just for fun - I like the way it looks (and the name is cool, too. :) |
|
| 44. Don't pass up this health patch routine. |
|
| 45. Ready your weapon and pass through this door. |
|
| 46. Inside you'll find Alan and two ICPs watching Ma3a dance in a cage. |
|
| 47. This is a short battle -- Ma3a does not join in the fight. |
|
| 48. Once the ICPs are destroyed, talk to Alan. You earn 10 build points, ending the level at v9.1.3. |
| Back: Cargo Bay Sector | |