Main Processing Core

 

1. Talk to I-No about the Tron legacy code, then use the I/O node in the background to receive Ma3a's message.

 

2. Byte interjects, suggesting that the system could be overclocked.

 

3. You are awarded two build points, advancing you to v4.8.8. I-No lowers this forcefield.

 

 

4. It's a jumping puzzle...with tanks! Four tanks in all, two on the left, two on the right. The good news is that the tanks aren't shooting at you as much as they're shooting at each other.

 

5. The bad news is that if these textured segments get hit they'll dissolve and you'll fall through. Fortunately they do respawn, however.

 

6. Make your way to the indicated segment. The solid brown segments are stable.

 

7. It's a tough jump to the indicated segment but at least you're on solid ground.

 

8. It's then a simple dash to build note 42, lifting you to v4.9.0.

 

9. Build note 43 is dead ahead. We'll grab it in a moment.

 

 

10. Duck behind the blocks and grab Permission 3 and an email from this archive bin.

 

11. Tucked along the back is your salvation - health and infinite energy patch routines. There's also a Code Optimization Ware here.

 

12. It's wise to continue focusing on the defensive subroutines, and Base Damping is still stuck at Alpha, so let's bring it up to Beta.

 

13. The tanks focus their fire on you now, so keep moving. Grab build note 43 by jumping on the blocks as indicated. You'll need to have your Y-Amp installed. You are now v4.9.2.

 

14. Return to the central controls and activate the platform. The platform rises.

 

15. Configure the four processor gate jumpers and you are awarded five build points, advancing you to v4.9.7.

 

 

16. Battle the resource hogs then make your way to the I/O node visible on the right. One of the resource hogs will drop an Alpha Peripheral Seal (you have Beta).

 

17. I-No determines why the overclock failed -- the processor needs more power. You earn two more build points, bringing you to v4.9.9.

 

18. Exit through the data stream.

 

19. Behind Archie is a health patch routine visible on the left. Behind that is an archive bin holding an email, and another bin which holds Permission 8, but you do not have access. You can easily find Permission 8 in core dumps later on, though.

 

20. More resource hogs await. They'll drop a Peripheral Seal Beta, which you have, and Permission 5, which you do not.

 

21. There are four power relay stations in the ringway, two primary and two secondary. The primary stations are already online; your job is to get both secondary stations online. Ready your favorite weapon. Take this speedway to the first secondary power relay station.

 

22. More resource hogs. Wipe them out and check their core dumps. You need Permission 8 to activate the secondary power relays. Keep circling the ringway until one of the resource hogs drops Permission 8, then return here.

 

23. An infinite energy patch routine and build note 44 are found in this station. Time to level up! Again, the recommended action is to push your health toward Surge Mode. You are now at v5.0.1.

 

24. The archive bin on the left holds Permission 5, which you have, a Beta Cluster subroutine (you have Alpha), a Beta Fuzzy Signature (you have Beta), and Permission 7, which you do not have. You will find three emails in the other archive bins.

 

25. Activate the relay.

 

26. On to the second primary power relay station.

 

27. Defeat the resource hogs and you'll find build note 45 and a health patch routine (visible on the right). You are now v5.0.3.

 

28. You'll need Permission 6 to get into this archive bin, which holds Permission 7.

 

29. Press on to the final station and find this archive bin holding Permission 6 and an Alpha Sequencer.

 

 

30. Activate the relay and you are awarded 12 build points, bringing you to v5.1.5.

 

31. More resource hogs attack.

 

32. You'll find an I/O node in the next station. Use it to receive I-No's message and complete the level.

 

Back: Abandoned Test Grid
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