Tron 2.0 Walkthrough
- Unauthorized User
- Security Server
- Thorne's Perimeter Partition
- fCon Lab/Prepare the DataWraiths
- Thorne's Internal Partition
- Thorne's Chamber Core
- Security Socket
- fCon Lab/Lost Alan
- Primary Docking Port
- fConLab/Failsafe Kicking In
- Cargo Bay Sector
- Ranma378 for posting the solution to the IO Node puzzle in Alan's Desktop PC.
- _Absynthe_, FlyingCodeMonkey, and Duncan (via email) for clueing me in that the build notes' spawn points are dynamic.
- GameFAQ's Tron 2.0 Codes and Secrets (sorry - GameFAQs does not allow direct hyperlinks.)
- Peter Oliver for reporting the z-Lot that drops an Alpha Corrode subroutine in Primary Digitizing, and for suggesting the Subroutine Finder.
- Tronfaq for posting that the Staging Pit locker changes each time you play.
- David Schenet for emailing that Ma3a is vulnerable to Thorne's attack in the Progress Bar.
- Hobag for pinpointing the missing two build points, and for identifying a Code Optimization Ware in the Firewall level.
- Jason for alerting me to the new high score of 10.0.3, implemented after the 1.42 patch.
Locations of build notes in Tron 2.0 are dynamic and may not always coincide with the locations presented in this walkthrough. Also, adhering to this walkthrough will bring you to the high score of v9.8.3, despite the final screenshots showing v9.8.1. This walkthrough is a composite of several passes through each level, and at one point I inadvertently loaded the wrong save game. This error was caught late, and finally identified by Hobag via email. To make things more complicated, the 1.42 patch changes the version numbers, raising the best score to v10.0.3.
Tron 2.0 Review ★★★★★
Tron 2.0 captures the retro-futurism of the 1982 classic while supercharging the experience with 21st century visuals. Not only are the custom pixel shaders of Monolith's Jupiter engine successful at recreating Tron's trademark digital glow, but the color saturation of the near-monochromatic levels injects a Jolly Rancher tartness into the phrase "eye candy." If you appreciate the Lite Brite look of today's case mods, you'll love the look of this game.
All is not quite perfect with the graphics, however. The landscapes' sharp edges and bright seams produce excessive aliasing. All the screenshots you'll see here were created with 6x FSAA at 1152 x 864 and 8x anisotropic filtering. Higher resolutions leave text uncomfortably small on the game's menus and HUD because these elements fail to scale as the resolution increases - a common but unfortunate shortcoming of the game's interface.
It's regrettable that the audio fails to rise to the standard set by the graphics, missing an opportunity to lift this title to something beyond "ooh, ah" territory. With rare exception, there's nothing memorable about these riffs, and you'll be hard pressed to hear anything approaching what might be called a melody. Ambient techno sounds do add to the atmosphere, however positional audio is buggy to nonexistent. Casting features Babylon 5's Bruce Boxleitner returning in his portrayal of Alan Bradley. The voice acting for the main character, Jet Bradley, is just painful.
But how does the game play? Very, very well. The Light Cycles are fun, fast, and very challenging - too challenging for some. The game's first patch allows players to skip the races if they find them to be unbeatable. "System upgrades" give the player choice in how to manage skill sets, providing an RPG-like element to the game. Pacing is varied, as are the objectives. Shoot-em-up, find-the-key ("permissions" in Tron's vernacular) and the much-maligned jumping puzzles are all part of Tron's gameplay. Stealth play is attempted by the developers but regrettably is barely playable due to the all-too realistic ability of enemies to detect your approach. Even with this and other shortcomings, Tron 2.0 is a great time worthy of any gamer's attention.